web decay and keener bingo

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I was just reading this slashdot article on web decay:

   http://slashdot.org/article.pl?sid=02/04/30/0428244&threshold=3

(not especially interesting, but some of the comments are;
there's a bit of discussion on persistence and dated URIs;
still need to write that up sometime...)

Anyway, this comment:

   Wide jump from findings to conclusion (Score:5, Interesting)
   by gpmart on Tuesday April 30, @08:08AM (#3434796)
   [...]

   At faculty meetings at our school I sit with a bingo card. On it
   are a series of catch-phrases. We listen for the catch-phrases and
   shout out when we have finished our cards. B***SH*T is the game [...]

reminded me of a game we used to play in university called
keener bingo.

I was never quite sure of the rules to keener bingo; I remember
first hearing about it in the "three lines free" section of our
student paper, with a comment saying something like "aww, come on
bob, come back to MATH 234 so we can have more fun using you in
our games of keener bingo."

So I just did a search for "keener bingo" [1] and found this
great writeup:

http://www.mathnews.uwaterloo.ca/Issues/mn6900/bingo.html

> Keener Bingo
> _________________________________________________________________
>
> You will soon learn that on occasions lectures become, well, less than
> interesting. For those times when counting ceiling tiles seems more
> appealing than the Diophantine equation on the board, we present:
> Keener Bingo.
>
> To begin, we must clarify the definition of a keener. They can easily
> be spotted in the front rows of any class, where they are noted for
> their remarkable ability to ask an unusually large number of confusing
> questions during a lecture. They often bear an uncanny resemblance to
> characters in Revenge of the Nerds. Standard keener equipment
> includes: a bulky briefcase, checkered trousers, undershirts and a
> powerful calculator. Optionally this can be a very powerful calculator
> such as an HP 48GX with card reader, printer, and optical wand. Other
> optional keener accessories include: a plastic pocket protector for
> the front shirt pocket (containing six different coloured pens,
> several mechanical pencils, a screwdriver and a pencil sharpener), a
> slide rule, a complete geometry set, and a well-used flowcharting
> template. Should all this not give them away, keeners tend towards
> extra long right arms (for better visibility), tape on their glasses,
> wearing T-shirts or buttons displaying the first 200 digits of pi
> (which they know by heart), and having twice as much stuff in the
> briefcase as can possibly fit.
>
> The act of being keen: you will come to be painfully familiar with
> this procedure. When the prof asks a question, makes a good point,
> omits something, or even for no reason at all, the keener will thrust
> his or her hand skyward and attract the prof's attention. This is
> almost always followed by a vapid and irrelevant question which serves
> only to confuse the class and often the prof.
>
> The Rules: Pick out three keeners and write their names (class
> nicknames will do) on a piece of paper. As the keeners are keen, cross
> off their names. The first person to cross off every keener on their
> list yells ``BINGO'' and is awarded one bingo point. Play the game
> over several classes or several weeks and the winner is the person
> with the most points at the end of that time. For a more challenging
> game, arrange the names of nine keeners in a 3 by 3 grid. The winner
> is the person who first crosses off the names of three keeners in a
> horizontal, vertical or diagonal row. In both versions, the following
> rules apply:
>
>  * You may not use your own name, nor may you repeat names on the
>    same card.
>  * An extra point is awarded if you preselected the keeners in the
>    order that they were keen.
>  * Double score if you can guess their first words, such as ``Sir...
>    Sir... '', ``Professor... '', ``But... '', ``Excuuuuse me... '',
>    or the always popular ``You forgot... ''.
>  * Triple points if the prof spots the keener but refuses to
>    acknowledge his or her presence.
>  * Quadruple points if the prof threatens the keener.
>  * You are not allowed to physically abuse a keener in order to
>    affect the placement of his or her hand.
>  * Bribes are illegal.
>
> Before you begin, you may want to have a look at a keener at close
> range. Pay a visit to the EngSoc Orifice at Carl Pollock Hall. Happy
> hunting!

I think a good similar game for business meetings would be
buzzword bingo: people get cards with a list of buzzwords on it
(maybe selected from some official set of buzzwords); whenever
the buzzword is mentioned, you cross it off; if you get a bingo
you get to shout "BINGO!" and leave the meeting.

(or maybe: people who use too many buzzwords are forced to leave
the meeting)

[1] http://www.google.com/search?q=%22keener+bingo%22

--
Gerald Oskoboiny <[email protected]>
http://impressive.net/people/gerald/

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